Material Assets Browser for Autodesk 3ds Max 2025+ A powerful and flexible material library manager for 3ds Max, supporting multiple render engines and modern material standards like MaterialX. This script is designed to speed up the workflow for 3D artists. supporting multiple render engines including Octane, RedShift, Fstorm, V-Ray, Arnold, and Corona. ✨ Features Modern Standard Support MaterialX Workflow: Automatically create Material Libraries (.mat) from .mtlx files. The tool intelligently adds dependent texture paths to 3ds Max's configuration to ensure materials display correctly. 🎡 MatCap Generator: Convert any image file into a ready-to-use MatCap material, ideal for sculpting and model previews. Management and Efficiency 👁️ Live Material Previews: View auto-generated thumbnails for all materials. 🎨 Material preview thumbnails (auto-generated) 🖱️ Powerful Context Menu: Rename and delete files and folders. Assign materials directly to selected objects in the scene. Easily move materials between folders. Regenerate thumbnails on demand. ⚙️ Configurable Root Folder: Easily set your main material library folder through the settings. 💾 Persistent Settings: All your settings are saved in a JSON file, so they persist between sessions. ❤️ Donation support for future development 📦 Installation Copy the project folder to your 3ds Max scripts directory. Launch launch.py from the Scripting > Run Script... menu. Set your material root folder from Settings. or 📦 Installation Installing the plugin is quick and requires no manual setup in 3ds Max. Unzip the downloaded package. Copy the .bundle folder to the Autodesk Application Plugins directory: C:\ProgramData\Autodesk\ApplicationPlugins GitHub Page : https://github.com/imanshirani/material-assets-browser